Keelhauling Version 1.0.1
Keelhauling » Devlog
This update was made possible thanks to the opinion collected from the game, I thank all those who took their time to play and give their opinion.
Thanks to your opinions we have been able to improve the game whether it is on the accessibility side, Feedbacks, but also Game Design.
In addition, this update fixes many major and minor bugs.
Added :
- Added Feedback when a player or AI earns points.
- The turn of the player AND the AI is explicitly quoted.
- Added point earned display logic while playing.
- Added seagull as scenery to bring the scenery to life.
- Addition of new post-processing which are more correct at the DA level.
- Added a new category in the game rules to explain how the board works.
- Added basic parameters such as game quality for less powerful PCs, but also the general volume of the game.
- Added feedback when selecting 3 cards and/or more if they are similar.
- Added feedback when selecting a card to show you can discard it.
Modified :
- In hard mode the drop rate that the enemy can send you a cannon ball goes from 10% to 15%.
- Changed in-game dashboard layouts.
- Changed the location of social media icons on the menu.
- Changed the rates of points the AI can earn.
Fix :
- Camera moving on its own in game.
- Boat that could appear upside down.
- Particle that cannot spawn when a pirate jumps into water.
- Correct trajectory of the cannon balls which did not always arrive at this destination.
- Button not sound in main menu.
Files
Keelhauling.zip 367 MB
Mar 15, 2023
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Keelhauling
Bomba Yar! Keelhaulin’ on the High Seas
Status | Released |
Author | Maxime66410 |
Genre | Card Game, Strategy |
Tags | 3D, Casual, cime-art, Indie, Music, Pirates, Singleplayer, Unreal Engine |
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